
After these skills finished, you should still use the control skill, which based on to snare enemies. After the enemy tripped we need use which has 400% melee damage.If the critical hits increase, the Backstabbling would increase 30% melee critical rate. All debuff can be canceled in Archaegae except for the tripped. Skills Combo: In the PvP, the Darkrunner usually use the move to the enemy behind, then use the to stun enemy,next is which can launch a surprise attack damage and inflicts additional 33% damage on stunned targets.


It can steal one beneficial effect from Slowed Targets. The Leech can interrupt enemy’s spell and inflicts sleep for seconds. Shrug It Off which can cancel all stun and impale effect for 3 seconds as well as decrease 50% magic damage. Assault can kill opponent with second and escape fast, these are the biggest characteristic.The skills of Teleportation, Health Lift,Absorb Damage, Shrug it off in Auramancy skill set would be the necessary skills. As for now, the Darkrunner is the most popular and powerful class in Archeage Korea Server. The Darkrunner is very suited for participating PvP, which has high critical damage and strong ability to save life. The Shadowplay Outrider Characteristic: Fast assault and escape! Well it has great advantageous to 1 Vs 1. The Battlerage Outrider Characteristic: Two-handed weapon has high DPS output, the melee skills can match well but the long distance ability is not good. No matter the long distance or the melee combat are both ok! The Archery Outrider Characteristic: powerful comprehensive ability and stable DPS output in PvP.

The Outrider skill set involved Shadowplay, Battlerage and Archery. This class not only can play as long distance character, but also can play as melee character, which are very flexible. The Outrider would be the most popular class choice in Archeage PvP. I learned this the hard way, 10+ poison stacks is nasty.įew little quirks that take some getting use to, otherwise great AoE grinding area.Source from: –archeage-pvp-gladiator-arena–outrider-vs-darkrunner However, if you fail a pull here, it's best to grind somewhere else for a minute or two until the mob's tainted howl wears off, or else your will get poisoned by every mob that you were in combat with before. You could get 15 or more mobs at once here, you have to be a little higher than for the dark runners, but it's a huge pull, limited only by your stamina. The last area is if you hug the mountain range to the left (Moving in the same direction as tha last two pulls) You will go around a corner to another camp. There's a little hill just behind these guys that can make LoS difficult, but there's lots of ways around it if you're prepared. Next pull, continuing in the same direction was more dark runners, about 6 in the camp, just at the edge of the farm, usually pulled one extra mob on the side. The next pull was in the farm area, there's a group of 4 dark runners right in the middle, I'd usually pull a mob or two from the side, then run into the pack of 4, then counterspell another into the pack if there was one available. Two pulls outside the first cave (The larger one with the named patrolling inside), which had mostly Dark Runners, I pulled the two little camps in one pull then got all the loose mobs in the next pull. There are two caves in the southern end of the zone, which was where I was alternating between.
#Battlerage dark runner plus#
All but the casters have a huge aggro radius, and all of the camps contain nothing but melee mobs, there are some scattered casters around the middle of where I farmed (Details to come), but they're usually not a problem. Plus the dual wield passive in battlerage will count for parrying ranged attacks which will help you kill primevals, your worst enemy, a lot easier. The various nightbane are great for AoE levelling. I've played darkrunner on live all the way up to around 2.5-2.9 before switching to paladin. With an epic shortspear, my damage will be more than fine, and my gear will help me stay alive. Power Link and Battle Rage, the unique racial ability of the Orcs. When switching classes to have some dps fun instead of being tanky, I'd do Darkrunner and Argent (battlerage, auramancy, vitalism).

Comment by 4067I'm currently AoE levelling a mage, so I'm stopping by all my spots to comment on their viability for AoE grinding. and unveiling the dark plot that threatens to tear the world of Ashan apart.
